Pouco conhecido Fatos sobre The First Berserker: Khazan.



After all, Khazan has some real difficulty spikes. Especially when it wants you to engage with a new system, such as dodging and dealing with status effects, or proper parrying. Besides simple timed-deflections, Khazan uses the red unblockable attacks from Sekiro, but here you can actually parry them with a counterattack to deal massive stamina damage, provided you're willing to take a risk on tricky timing.

24 por março de 2025 por André Custodio À medida de que a comunidade souls Teimavive Ainda mais viúva com a falta do novos Dark Souls e usando este abandono por Bloodborne, seus olhares se voltam de modo a os títulos originais que vêm dando as caras nos últimos anos.

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Esses problemas por balanceamento impactaram amplamente negativamente na minha gameplay, felizmente sãeste coisas simples do se resolver usando um patch futuramente, mas fica aqui este sinal de que certas partes do game nãeste parecem justas com este jogador.

Despite somewhat samey missions and a flat protagonist, Khazan's combat and boss design are some of the best I've seen in a soulslike.

Unlike Black Myth: Wukong, Khazan doesn't feel like a game you can brute force. But for those who are willing to engage, it has some of the best designed bosses I've seen in a soulslike, and rewards you for smart play.

If you're still unsure whether to pick this up, one thing I will say is the game has a very poor intro in terms of showcasing its best qualities. If in doubt, try out the demo (if it remains available up to release) and get to the Blade Phantom boss after the first couple of missions—this is the point where you'll get a sense of what it's really about and it'll all click into place if it's going to.

The developers describe the content like this: ““The First Berserker: Khazan” is an action game where violence repeatedly occurs using a sword against monsters that are similar or dissimilar to humans. Blood effects accompany when receiving attacks or attacking states.”

The biggest shame with Khazan is that the missions between each boss feel kind of samey—about two thirds in, I found myself wishing I could just jump to the next boss instead of trekking through yet another mission to get there. I definitely appreciate Khazan not perpetuating the genre's worst tendencies; putting hidden dogs around every corner and enemies who constantly push you off ledges—cough cough Lords of the Fallen.

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Since skills don't consume stamina, you use them to supplement attacking and defending like little The First Berserker: Khazan cheats, letting you throw out combos almost like a fighting game to deal as much damage as you can in a short window.

It's also what I love most about The First Berserker: Khazan. Like many soulslikes in recent years, Khazan apes quite a few of Sekiro's more-than-familiar combat mechanics—whether deflecting to build a gauge and stagger a boss, or avoiding unblockable attacks that flash red.

Its combat follows a similar resource model, too, as you attack and deflect to accumulate Spirit; points you then use to perform weapon skills. Where Khazan really distinguishes itself is with its strict stamina system.

Acompanhe a jornada por Khazan em Parecer de vingança e aprenda saiba como ele se torna o primeiro berserker no Universo DNF.

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